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Entertainment is factory-made these days, and the best we can hope for out of it is the occasional glimmer of meaning. This week [livejournal.com profile] cowgrrl and I went to see "X-Men: First Class" and agreed it may well be the best superhero movie yet made. That praise may be fainter than it sounds, considering that the genre exists primarily as an excuse to give us elaborate CGI action scenes featuring muscular men and svelte women wearing skintight costumes. This movie, at least, makes a coherent statement about oppression and the mistreatment of minorities (and even at that level, its treatment of this issue is problematic).

The movie, though, is a retelling of a story that's already been told, and as such the story could not have deviated on any of the major details. And so we're left with nonsense such as Angel Salvatore deciding on a lark to join with the scary bad guys who just broke into a CIA compound and killed every last non-mutant in the building. Why? Well, because she was a bad guy in the comic books, of course.

This isn't storytelling; it's ritual re-enactment of an established myth. By the end of the movie, things have to be in their proper place, the world must have its established and familiar shape.

There's more I could say about the movie, but it would take me off the topic I originally set out to write about. Consider, also, that 2013 will be the 50th anniversary of Doctor Who. There, too, we have a franchise straining under the weight of its continuity - an especially tricky continuity in this case centered on one single character, and which spreads out across time and space and even into multiple universes. (Multiple universes/timelines is a trick that has been used in numerous long-term continuities to enable writers to keep telling stories - DC and Marvel comics, Doctor Who, Star Trek, you name it.) Lately attention has turned to "reboots" as a way of keeping alive just a while longer the viability of an established intellectual property.

We can cast this net even wider and include video games, which no one even really pretends is an artistic medium, but which is also stuck in an established-franchise rut. As David Wong writes,

Everybody complains about sequels and reboots in Hollywood, but holy shit, it's nothing compared to what we have in gaming right now. For instance, each of the Big Three game console makers took the stage at E3 to show off their biggest games of the upcoming year. Microsoft led off with the aforementioned Modern Warfare 3, which is really Call of Duty 8 (game makers like to switch up the sequel titles so the digits don't get ridiculous). Next was Tomb Raider 10 (rebooted as Tomb Raider). Then we had Mass Effect 3, and Ghost Recon 11 (titled Ghost Recon: Future Soldier). This was followed by Gears of War 3, Forza 4 and Fable 4 (called Fable: The Journey).


So, just how much blood can you squeeze from a stone? The "why" is obvious. Creating a new genre franchise is extremely difficult and risky (when development of a movie or video game costs hundreds of millions of dollars, how much of a risk would *you* take on an unproven concept?), whereas the established stories are a safe bet -- the established fans will turn out, will keep watching, will keep buying, even if they complain bitterly about the most recent content. But as a continuity continues, the more iconic it becomes, and from there, and the less likely it becomes that you'll be able to wring a meaningful, original message out of it.
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Something struck me about Iain Banks's 'Culture' novels this morning -- he's constructed perhaps the most optimistic future we can imagine in the present, and given how much genre fiction has turned to horrible dystopic settings it's refreshing to see interesting stories told in a more or less utopic setting.

Take the post-scarcity Federation of Star Trek and fast forward about, oh, 2000 years. You will likely end up somewhere in the vicinity of the Culture. The Culture dominates an unspecified largish portion of the galaxy and has basically evolved beyond laws and government because people are generally well-enough-behaved that they are no longer needed. Whatever situations arise are handled by whoever takes it upon themselves to address them, making decisions by consensus. If military hardware is needed for a crisis, it's just fabricated on the spot and dismantled afterwards.

A large society with essentially limitless resources and industrial capacity spread out over relativistic distances would probably be ungovernable anyway under the model of hegemony as we understand it. So instead of hegemony -- the use or threat of force implicit in the idea of governance -- the Culture maintains order by promoting a sense of common purpose among its citizens. While many of the Culture's citizens are not particularly nice people, they bear an implicit sense of obligation which, though they have absolute freedom, comes from their own nature. (For every person who becomes the protagonist of a Culture story, there are many others who do not simply by virtue of not being the most well-suited person for the task.) Another common motivation is a sense of horror experienced by members of the Culture when they encounter civilizations that are characterized by oppression and cruelty.

This mirrors my own thoughts that society will not be saved by changing or engineering the perfect politico-economic structure but by cultivating a sense of stronger connectedness among people, a sense that giving back is as important as taking in.

ETA: Iain Banks has spelled out some interesting thoughts on the Culture here:

[T]he contention is that our currently dominant power systems cannot long survive in space; beyond a certain technological level a degree of anarchy is arguably inevitable and anyway preferable. To survive in space, ships/habitats must be self-sufficient, or very nearly so; the hold of the state (or the corporation) over them therefore becomes tenuous if the desires of the inhabitants conflict significantly with the requirements of the controlling body. ...

Briefly, nothing and nobody in the Culture is exploited. It is essentially an automated civilisation in its manufacturing processes, with human labour restricted to something indistinguishable from play, or a hobby.
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I just finished reading China MiƩville's The Scar. It is excellently written, I enjoyed it quite a lot (as much as one "enjoys" something so gothy).

But, what the heck did I just read?

questions that will only make sense to people who've read the book )
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It was a bit of a surprise, but then again not, that Syfy cancelled Caprica. It was one of the most complex and intelligent shows ever aired.

The way the mystical element was handled felt very frustrating. I know they don't want to tell the audience whether or not Tamara Adama's avatar was merely a simulacrum, or whether her soul truly come to inhabit it -- they trust the audience to come to our own conclusion in this regard, which in one respect is kind of refreshing, but I think -- and if there is disagreement, I welcome that as this could be a very interesting discussion -- this is the sort of thing about which an author cannot remain neutral. (I feel like there's a lot I want to say about that, but it's not articulating itself, so I'll just leave that thought there for now and move on.)

Caprica broke two cardinal rules of conventional wisdom: it had no likable characters, and it was 100% story arc with no stand-alone episodes whatsoever. The dilemma with making a show that is all-story-arc is that people who stop watching it are not replaced by new people who start watching it instead. So, how is one to visually tell a story that long and complex? We already know how to do it in print.
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[livejournal.com profile] cowgrrl and I went to see "Inception" on Sunday. It's fun in a sort of video-game-y way but on the whole we were underwhelmed.

cut for spoilers )
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This week I've been reading The Forever War by Joe Haldeman, and Saturday afternoon I went to see "The Kids are Alright" with [livejournal.com profile] cowgrrl. And as is usual for the way my brain works, I saw patterns in what are ostensibly far disparate artifacts of our culture.

The Forever War is an anti-war science fiction novel written by a Vietnam veteran, and is a commentary on that war, the military-industrial complex, and the American empire's reliance on perpetual war as an economic engine. The name refers to the effects of relativity on those who travel in space: while the protagonist experiences about 5-10 years of subjective time, his time as a soldier in the war against the Taurans lasts over 1100 years. Haldeman uses the change over time in attitudes towards homosexuality as one of the primary illustrations of culture shock experienced by the protagonist. And while Haldeman is somewhat more accepting of it than his protagonist, and makes some interesting comments on heterosexual culture seeing homosexuality as a "problem" that needs to be cured (and he got some flack for writing in a generally accepting way about homosexuality during the mid-seventies) I got a sense from the way certain things resolve in the novel that Haldeman may unconsciously feel that same-sex relationships are inferior to heterosexual relationships.

"The Kids are Alright" starts with a relatively happy family headed by a lesbian couple who had two children, one each, using sperm acquired from a sperm bank. When one of the children turns 18, she contacts the bank, who puts the children in contact with their biological father. He's a likable hippie who's mellowness extends to a certain laxity of ambition -- and over the course of the movie he comes to miss what he didn't even know he wanted: a family. I don't think writer/director Lisa Cholodenko consciously chose to make a straight man the most interesting character, but that's the way it feels on reflection today. What does seem to have been a conscious choice is the differing portrayal of sex on-screen: heterosexual sex is shown in a very clear and graphic way, while lesbian and gay sex is always hidden: under blankets or hidden from sight in a truck bed, etc. I'm inclined to believe this disparity is the fault of the MPAA, who have a demonstrated history of giving an X (excuse me, NC-17) rating for gay/lesbian sexual content the hetero equivalent of which has only merited an R. Even so, it creates a disparity in what was otherwise a movie we liked very much.

The strand that connects these things is the pattern of "tolerance" in our culture which on one hand rejects discrimination and hate, but which on the other hand does not allow us to portray gay/lesbian love as quite equal to straight love.

ETA: spoilers in comments.
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I learned a lot, about myself and the nature of fandom, from the great WoW RealIDFail controversy of last week.

Being a fan of just about anything will generally get you a lot of grief, and so people learn in public not to mention that they are a fan. Unless you're talking about sports fans -- which makes me think that scorning fans is yet another secret form of misogyny, peppered with our society's general scorn for intelligence. I think this is part of why, whenever the producers or writers of an entertainment franchise do something that ignites fan controversy, discussion within the fan base isn't so much between opponents & supporters, as it is between opponents and people making fun of opponents.

But I got to thinking about the notion of being "emotionally invested" in something. A fan is someone who has made a significant emotional investment, not to mention a significant financial investment as well, in an entertainment franchise. That's not to mention the contribution they make to the community -- fan art, fan fic, etc., the glue which binds fans together and keeps them spending money -- and their enthusiastic free publicity for the franchise: word-of-mouth and viral marketing which advertisers dream of (because it means customers doing their job for them).

However, fans are not usually seen by the producers and creators as being co-investors at all. From the other perspective, the "investors" are the creative talent and the ones who sign the checkbooks at production time. This leaves fans in an incredibly vulnerable position: they are investors who have no real say in the decisions that are made.

This may be a large part of why so many people's relationship with a fandom, a very personal and intense experience, often quite literally a formative part of their lives, more often than not ends with sadness or disappointment. Fans make what is for them a huge investment in something in which they have no real say; the only vote they get is to stop consuming.

As a writer I can see how the flip-side might become somewhat harrowing; if you listen to fans *too* much, if you deliver only what they want, you might feel too constrained and feel as though you've had to sell your artistic integrity.

Before RealIDFail I would likely have sided with the writer 100%. But as I've said before, the meaning of a creative work is essentially the response intended to be provoked in the reader/listener/viewer. The writer or musician or developer does not develop subsequent works in a vacuum, especially at the point when there is a large, vibrant, active fan community. (So was Stephen King saying in Misery that he felt hobbled by his fan base?)

I'm not sure what I'm saying here in terms of how much an artist or developer owes to the fan community, I'm just... thinking about this and seeing if there's a dialog to be had about it. How much of a say do fans have? How much say should they have? Will artistic quality or meaningfulness suffer or improve if fans are allowed greater access and influence? There's a perception that an artist who caters too openly to fans will create inferior content -- is there any truth to this?
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I finished reading Under Heaven by Guy Gavriel Kay. It's his take on Tang Dynasty China, based very closely on real events. I wanted to savor it for a long time, yet couldn't keep from devouring it hungrily; therefore my only complaint about the novel is that it isn't 5,000 pages long.

Next on my queue is Terry Pratchett's Nation, but I'm having a hard time changing gears from the book I just finished.
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Rush lead singer Geddy Lee is the son of Holocaust survivors. The song "Red Sector A" reflects his mother's accounts of her time at the Bergen-Belsen concentration camp, making it one of few rock songs describing the Holocaust.

Though "Red Sector A," like much of the album from which it comes, is set in a bleak, apocalyptic future, what Lee calls "the psychology" of the song comes directly from a story his mother told him about the day she was liberated.

"I once asked my mother her first thoughts upon being liberated," Lee says during a phone conversation. "She didn't believe [liberation] was possible. She didn't believe that if there was a society outside the camp how they could allow this to exist, so she believed society was done in."

from How the Holocaust rocked Rush front man Geddy Lee


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A few of you have posted this already, but I feel oddly compelled to pass it on. This is the video for the Beastie Boys' "Sabotage" re-done with clips from Battlestar Galactica.

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So, I finally got around to watching Torchwood 03x04.

my eyes, they are a-rollin' )

caprica

Feb. 4th, 2010 02:43 pm
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I've been watching Caprica with [livejournal.com profile] cowgrrl, and she posed this question last night. It's a good one, so I'm curious to see what other people think.

Caprica is a society with legalized pot, sanctioned group marriage, total acceptance of homosexuality, and general sexual freedom. But since this is a prequel to Battlestar Galactica, we know that there is soon going to be a war between Cylons and Humans leading to the eventual destruction of Caprica and the other 11 colonies.

So... is this portrayal of Caprica as a pleasure-permissive society an indication that the writers and producers believe these are features of an advanced human civilization? Or, do they indicate that Caprica is a decadent society ready to fall due to its own hubris? Or is it wrong to interpret this portrayal as delivering any sort of political statement?
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I'm still a bit mildly stunned by the moment yesterday of fully grokking, as if all at once, that the real essence of the writings of the Marquis de Sade was not sexual deviation, but the rich doing whatever they want to poor people without any sort of consequence or accountability. (Well, okay, I was helped along to this epiphany by Grant Morrison.)

It is fascinating that the class aspect of these seminal writings rarely ever comes up at all in modern discourse about sadomasochism. Not surprising, but fascinating.

meh.

Nov. 7th, 2009 11:13 am
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Watched "Kn0w1ng" last night.

Movies should come with a warning: "Danger: this movie is actually fundamentalist Christian propaganda disguised as science fiction." The ending makes just as much sense as the Rapture myth.

The first half was well-done though.

"about"

Aug. 31st, 2009 03:51 pm
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So lately my interest has been piqued in the Cthulhu mythos. With its emphasis on bizarre geometry, nameless unspeakable horrors lurking just outside the edges of one's line of sight, and the concept of cosmic secrets known to ancient civilizations and since forgotten, it seems almost tailor-made for a nerd like me.

But as I re-read the seminal story "The Call of Cthulhu" over the past few days, I began to perceive a rather different set of unspeakable horrors lurking just outside of sight.

I've reached a point where everything I listen to, everything I read, everything I watch, gets filtered through a certain perceptual bias. It's impossible for me to not notice references to social power or imbalance. By the time I was done reading the story I was forced to conclude that it was about the "evil danger" of people of color.

"About" is a funny thing. I've written previously that I believe that the meaning of an utterance or artistic work is "primarily that reaction which is intended to be provoked by the work's creator". But I think that I have to include in that any agenda of which the author is only subconsciously aware. IOW, whether it was Lovecraft's intention or not to produce a work intended to provoke fear of people of color, this is what he produced, and it is not accidental, it is not something one "reads into the text now 91 years later."

As an aside to illustrate the point of "about", and just because it's on my mind today, and just to prove that I wasn't kidding when I said I am always viewing the world through this lens, consider the 1985 video to "Some Like it Hot" by the Power Station. The model featured prominently in the video is Caroline Cossey, also known as Tula; the video contains so many Terrible Tranny Tropes that it's practically "about" the fact that she is transsexual, though the 'obviousness' of this is only obvious to me in hindsight.

Anyway, back to Lovecraft and his story. It's not enough to say that the story draws a contrast between civilized, rational, yet unsuspecting white people, vs. violent and savage, yet knowing of the hideous horrors lying at the ocean floor, people of color. It's not enough that several times he refers to people of color as "mongrels," or suggests that the cultists are barely human, or avers at one point that to kill them would be an act of mercy. The story hangs its entire bid for effectiveness on the notion that voodoo and other "primitive" religions are evil and dark. Lovecraft presumes the reader is white and expects him or her to be complicit in his view that wherever we find people of color we might find the violent members of an ancient, savage, global cult. The cult and its secrets live "out of sight" in dark jungle type places until the beacon of white anthropology shines on it and reveals the terrible secret.

Furthermore, what of the "unspeakable horrors" this cult may usher in? What of the bizarre, otherworldly geometry in which they dwell? The popular interpretation is that Lovecraft was an anti-modernist concerned about what terrors might be ushered in by Twentieth Century science. In the post-atomic age this does not seem an unreasonable interpretation; indeed it almost seems to cast Lovecraft as a prophet. I'm inclined to suspect, though, that what Lovecraft feared was the thought of a populist uprising in the non-white or even the Eastern European nations. Perhaps the "otherworldly geometry" he feared was the upheaval of the Newtonian clockwork universe and the safe hegemony of the European colonial world order that proclaimed it.
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I just finished reading Kim Stanley Robinson's "Science in the Capital" trilogy: Forty Signs of Rain (2004), Fifty Degrees Below (2005), and Sixty Days and Counting (2007). Longtime fans of KSR, global warming wonks, and dedicated SF readers may want to give it a try; i fear, though, that i can't recommend it beyond that.

There's two things going on here: the first is a brewing global climate disaster, developing at the speed of life. Which is to say, not exactly cinematically fast, but climate change caused by global warming is still more rapid and vast than our ordinary consciousness can easily grasp. Droughts, rising sea level, more and more violent storms, and the shutdown of the North Atlantic Gulfstream, leading to arctic temperatures in Europe and the Northeastern US, are some of the problems that come up in the trilogy. The second thing going on here is a kind of panoramic portrait of what everyday life is like for people in the science bureaucrasy of Washington, DC.

Guess which gets about 90% of the trilogy's bandwidth?

Ordinarily i'd be disinclined to knock KSR's desire to make his trilogy fundamentally a story about people. Character development is what really makes science fiction tick, IMO. KSR recognizes that if he writes about people working in Washington to stave off the worst side effects of global warming and force human society to stop its destructive ways, that he is still fundamentally telling a story about people.

Normally though the way you'd handle this is, the early parts of the story would involve some exploration of representative but relatively brief episodes in your characters' lives so that we find out who they are and what they want and why they want it. As the story progresses, the tension should rise. The real guts of the story should take center stage, and should become gripping, absorbing, growing to a climax.

And i, the reader, certainly want to spend more time reading about what the heck we're going to do if we're faced with the sudden prospect of sea level rising 20 feet, than the protagonist's appreciation of Emerson and his endless navel-gazing about his love life. Especially in the third book of the trilogy. By the end of the third book i was bored out of my skull. Actually i'd have to say the majority of the problems i have with the trilogy involve the third book. The first two books felt like they were paced just right, and had a lot of interesting events in them.

Along the way there was some discussion of several very interesting ideas and practical solutions, and some descriptions of environmental disasters in progress, but these took up far too little space in the book.

The third book also gets too tidy in wrapping things up. It doesn't have the ring of truth to it, IMO.
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Blizzard Entertainment is holding a creative writing contest, and the deadline for entries was tonight at midnight.

At 11:54 PM i submitted an edited version of an old story i wrote originally almost two years ago. I've put it behind the cut, in case anyone wants to read it.

Title: Sabraea Nightstar and the Tauren
Fandom: World of Warcraft
Characters: various of Bloodhoof Village; cameo of Thrall and Cairne
Rating: PG-13
Wordcount: 7,986
Warnings: violence, combat; memories of extreme hardship and forced servitude. No spoilers, since it was written just after the release of "The Burning Crusade."

Read more... )
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My BSG finale poll. Behind a cut because it's vaguely spoilery. Spoilers are likely to happen in comments, too.

[Poll #1373086]

Note to self: hmm, why do i not have a science fiction icon? This is a great gap which must be remedied forthwith!
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I saw The Watchmen last night. [livejournal.com profile] lady_babalon asked me afterwards if i liked it, to which the best answer i could give was, "I have a complex set of reactions and strains of thought inspired by the movie which i could summarize with 'No.'"

Set aside the rather imbalanced production - for all that it is visually stunning, there are minor problems that jump out, like a CGI character whose mouth sometimes moves out of time with his voice. Seriously, having a complaint like that makes me feel like a fussy quibler, but isn't lip synching what you learn on day one of Animation 101?

Set aside that every major female character (all two of them) and several of the minor female characters are portrayed for a significant portion of their screen time in sexual situations. I say "set this aside" not to minimize it, because for many this alone will be sufficient reason to despise the movie; i say it because this is not my biggest beef with it.

After seeing the movie i found myself asking, "What is it that we look for in art, in literature, in film?" I can't say i was enriched by seeing this film. In fact i feel like the filmmakers were trying to tear something out of me.

I know there are those who might imply that i sound like a doe-eyed innocent clinging to lofty illusions and idealistic daydreams. It wouldn't be the first time.

But it's not the grittiness, the overblown choreographed fights and questionable characters that cause me to react to the movie as i did. In fact, i like very much the main character, Rorschach. He stood out to me as the best part of the graphic novel and he stands out in the film, too. Yep, he's a twisted mess, a reactionary car crash of a human being, someone i would stay as far away from as possible in real life. As a fictional character, he's fantastic. I can handle my heroes conflicted and morally ambiguous, can even say i prefer them that way.

So, yes, i "get it;" even in an alternate universe where there are people who put on costumes and fight crime there are no real heroes. In fact i think we can live with more fiction that doesn't break people down into categories like "hero" or "villain."

Do i think there's a place in the world for nihilistic masterpieces which leave us thinking that maybe brain is just another kind of brawn, and the end justifies the means? I suppose so, if we must.

bsg

Jan. 21st, 2009 12:58 pm
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[livejournal.com profile] cowgrrl and i watched BSG 04x11 on Monday night, and then talked about it for probably close to an hour. The show relies to an unhealthy degree on shock value -- it's gotten to the point where you can say, "Try to imagine the most messed up, upside-down, unlikely turn of events," and you'll predict with some accuracy the next point in the main story arc.

However, it is still very good science fiction, and, if possible, has become even more of a tribute to Philip K. Dick (intentionally or otherwise) than before. So at this point i'm going to cut for spoilers --

regarding the big reveals in the most recent episode, and my numerous speculations about What Is Really Going On )

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