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Since I am non-trivially contemplating a career in video game development, I can honestly claim a degree of professional interest in the amount of time I've spent recently playing the new World of Warcraft content. Ahem. So it is in that light that I've been thinking about the changes Blizzard recently made -- which alter the experience of the game entirely.

I don't mean the interface, which they changed slightly, but the flow of gameplay. To avoid this becoming too abstract, let me get a little more specific. In the "old" way, your character would enter a city or town, where you'd run around and pick up between 5-15 quests at a time. Then you'd venture into the countryside to do these quests, which could require you to go anywhere within a sizable zone. You'd return to town when your quests are done and/or your bags are full and/or you need new training and/or to work on your professions. A few of the quests would have a follow-up or even occasionally you'd encounter a quest chain. When you had done everything there was to do at that town, or at least everything you wanted to do, you'd run about 10 minutes down the road to the next town or zone and repeat the cycle there.

By contrast the "new" way has you start at a minor quest hub where you get two or three quests at a time, go out a short ways and do these and then come back to get two or three more. After doing about 7-10 quests you move to the next minor hub which is a short ways down the road. Some of these hubs are towns. The average quest requires three-five minutes to complete, or 10-15 mins. total for a trio that you're given at any one time. Under the old way, quests could sometimes take an hour or more.

On the plus side, the new way gives gameplay a bit more of a narrative flow. There's a story arc with a lot of episodic asides that pulls you along. They've eliminated many of the most grindy, repetitive or time-consuming quests (the famous "Kill x number of beast y" type quests, which still exist of course, but not to nearly the same extent) and have you doing all sorts of tasks, which can range from rescuing frightened critters from a blazing forest to defending an oil rig against attacks from enraged locals (oh, yes, there's a wide range in how ethical or moral are the things you're tasked with, a large topic unto itself). On the minus side, since every quest is now part of a narrative arc, you have less leeway to pick and choose among the quests as you once had. Even though they've eliminated a lot of the reasons many quests were avoided, it still causes the game to feel like a very carefully engineered, focus-group tested, complex interactive carnival ride.

There are technical reasons for doing things this way. WoW is a massively multiplayer game, which means you can have (I think it is) 20,000 people playing on each realm at one time. If they are all trying to complete the same tasks at the same time, the end result will be not only a nightmare from the technological point of view (server overload, etc.) but also from a fun and enjoyment point of view. Even if it isn't a nightmare, you can end up with bottlenecks if you're not careful. So they've broken things up in a way that ensures that small groups of people are focusing on different small areas for 15-30 minute blocks. They move along to the next area just as the next group comes along. When you roll out new, shiny content that everyone is going to want to play, this way you force everyone to be as spread out as possible. It's very optimized.

So, while I think the new style is on the whole preferable to the old style, and may even be necessary for the technical reasons I just outlined, I think it could be even better if players were given a choice between two or three different possible narrative flows.
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In light of Activision-Blizzard's RealIDFail, it's dawned on me that there is a sizable void.

There are lots of women who play games. There are no developers catering to them.

Gaming has been historically extremely male-centered. The stereotypical gamer is a teen boy in his parents' basement hunched over an XBox or a Nintendo. The stereotypical game designer is a man who, ten years ago, was that boy. Game designers target boys' and men's idea of fun. Game advertisers target the interests of boys and men. And, as RealIDFail demonstrates quite clearly, game developers have little interest in the specific concerns of women online, where those concerns differ from men's, or in the specific ways in which women use social networks differently from men.

I'm cherry-picking my examples here for emphasis, but as anyone in the wide world of woman-gamer blogging can tell you, dealing with misogyny -- as well as racism, homophobia, and transphobia -- in the gamer universe or in game advertising or content is an everyday thing.

So... why should we? Make that trade-off to play games we enjoy, I mean?

If there are any development studios with an anti-racist, anti-sexist, anti-'phobic perspective, I want to find out who and where they are. A very cursory google search does not reveal the names of any studios developing from this perspective.

If there aren't... I want to play a role in founding one. Anyone else interested?
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Blizzard Entertainment is holding a creative writing contest, and the deadline for entries was tonight at midnight.

At 11:54 PM i submitted an edited version of an old story i wrote originally almost two years ago. I've put it behind the cut, in case anyone wants to read it.

Title: Sabraea Nightstar and the Tauren
Fandom: World of Warcraft
Characters: various of Bloodhoof Village; cameo of Thrall and Cairne
Rating: PG-13
Wordcount: 7,986
Warnings: violence, combat; memories of extreme hardship and forced servitude. No spoilers, since it was written just after the release of "The Burning Crusade."

Read more... )
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So now that Chuck Norris has proclaimed his support for right-wing rebels and terrorists in the United States (h/t [livejournal.com profile] tauthomas), what will become of barrens chat?

ETA. I don't want to go off on a rant here, but we're going to be seeing a lot of this kind of thing in the weeks and months to come, so it's best to start discussing it now. "Thousands of cell groups ... united around the country" is meant to be ominous and threatening. I do not, however, think there is anything hollow or idle in this threat. These wackos were the face of terrorism in the US before 9/11. They've been relatively silent since then, while one of their own was president. Over the last couple of years they've made a few vague crackpot grumblings, but the thing is, left wingers, even on the extreme end, are not organized in thousands of cells in preparation for a violent uprising. In moments of anger there was some vague musing about riots, but nothing that was quite so believably menacing as this. There haven't been any militantly-organized leftists in the US since the Weather Underground. During the Bush years, the worst we really saw from the left was some talk about moving to Vermont and seceding.

If the economy gets really bad, i mean really really bad, these crackpots won't look so crackpotty anymore. Things like this essay by Chuck Norris represent the emergence of something truly ugly and dangerous in American society.
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A short tutorial on how to make a Google Map of anything you want, such as your own fictional planet. See for example this Google Map of Azeroth.

I'm a teensy bit disappointed to see that it relies on thousands upon thousands of separate images laid out like tiles, rather than a database of vectors. I guess a vector representation of a planet's surface would take too long to render into a map using current techology.
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My main character, Hyacynthe (undead shadow priest - Argent Dawn US) dinged 70 last night.

She dinged at the same instant as [livejournal.com profile] lady_babalon's main character Marieleveau. Coordinating this took a little bit of preparation, but was not as difficult as i'd feared. We just kept tabs on what our XP was about halfway through level 69, matched up as closely as we could, and then went questing together in an area where neither of us had been yet - Area 52.

screen shot )

Crossposting to [livejournal.com profile] wow_ladies

mediagasm

Aug. 4th, 2007 03:19 pm
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Wrath of the Lich King, the second expasion for World of Warcraft, was announced yesterday. No release date yet, though i get the impression they're moving very quickly with it. Perhaps early next year. The promo trailer gave me chills!

Also yesterday i saw that Siouxsie Sioux is releasing a solo album, which will come out in the US in October. You can see the first video here.

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In two days of Lord of the Rings Online i've gotten my Elf Champion Sabrethil to level 10.  I've enjoyed it so far, but at this point i don't foresee giving up WoW to play LOTRO.

For one thing, the game really requires a stronger computer than poor Fronkensteen.  (Fronkensteen has a 1.8GHz AMD Sempron, 1.5 GB RAM, and a GeForce FX 5200 -- sufficient for WoW but a couple of years past being high end).  Judging by the way text and other elements appear on my screen it's clear that 800x600 resolution is an afterthought for LOTRO, but at a higher resolution the processor is too bogged down and the frame rate suffers.

Moment-to-moment gameplay feels quite a bit the same as WoW.  A few things are easier (no worrying about skilling up new weapons), a few things are more complicated (professions!) but overall about the same.

However, the game is very story-driven.  I may find this to change in later levels.  But at the early levels at least many of the quests are designed to guide you along from one stage of a story to another.  On the whole it reminded me a bit of Diablo II in this regard.  At the newb area, several of the encounters are very scripted, though i haven't seen so much of this in the second zone.

Instead of having one or two big cities in a zone, you have little towns every few hundred meters.  These each have a few quest givers, so for the most part (with exceptions) quest givers are only a few dozen meters away from where you have to go to complete the quest.

There was quite a bit of effort to make the game seem authentic to the medieval setting of the books.  I did not see any chain-mail bikinis or outlandishly-muscled men.  Since music was important in the books, any character can learn how to play an instrument and, um, regale other players with their skillful playing.

Since magic was rare in the original books, it is not much used in the game.  Therefore the primary metric is "morale" not "health;" when you're defeated you don't die, you retreat.  So the party healer is a minstrel who sings songs to boost morale or discourage foes -- or to revive someone who has succumbed to zero morale.  (It's rather funny hearing a minstrel in combat; it sounds like they're hitting with a lute.)  "Lore" is another substitute for magic; bits of lore recovered from ruins or purchased from scholars can be turned into buffs or potions.

The background music is repetitive.
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[guild] [Jesus] Whoo-hoo! Finally, exalted with Darkspear! No more cloth grinding in Scarlet Monastery.
[guild] [Jesus] Oh, hey, Peter, do you have any [ankh]s or [fish oil]? I need some before attempting to finish that elite quest in Jerusalem and there isn't an AH or reagent vendor on the way.
[guild] [Peter] No man, sorry.
[guild] [Jesus] Rats!  Okay, hearthing to Orgrimmar...

(Thanks to [profile] herbalgrrl for the pic...)
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I wrote a couple of pieces of World of Warcraft fanfic yesterday. Posting them here does not mean this is going to become a habit or anything. They are RP vignettes involving my characters. Some violence, a little cussing, otherwise generally SFW.

Sobralia and the Burning Blade )



Morrowgrain )
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The long-awaited, much-anticipated World of Warcraft expansion, The Burning Crusade, is being released tonight at midnight.

As you may know, [livejournal.com profile] lady_babalon and i were beta testers. She assembled some frapsed clips and today made a small sneak preview of the Outlands.
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Someone in [livejournal.com profile] worldofwarcraft posted this morning about a dream in which President Bush makes a PR appearance in one of the high-level sections of the game, pulling mobs like a newb and nearly causing a wipe.

A significant portion of the population plays online computer games like World of Warcraft -- and it seems likely that this portion will grow even larger. If the online gaming population continues to explode, how soon do you think it will be that politicians will actually feel compelled to make PR appearances in gaming universes of this sort? Or will the growth in the gaming population level off before it reaches that point?
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"President Bush demonstrates the newest weapon in the War on Terror: the 'Eye of Kilrogg,' a floating magical eye that can be used for surveillance. Previously only available in the online game World of Warcraft, and considered an imaginative impossibility, the Eye of Kilrogg was made possible by a joint venture between the Department of Defense and Blizzard Entertainment."

(thanks to [livejournal.com profile] pamscoffee for the pic)
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We've been having problems in the house staying connected to WoW.

Just now, i was booted off, and Norton Firewall told me my computer was under attack, with a pattern that fit the "NMAP XMAS SCAN." I have the IP address of the computer that was trying to do this. But now, i can't get back onto Scarlet Crusade, though i seem to have no trouble getting onto Shadowsong. It doesn't give me an error or a place in queue, it just goes back to the server selection screen without comment.

Has anyone who plays WoW had any problems with the Firewall mistaking WoW for a Trojan Horse?
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In case anyone wants to come looking for me some night on Argent Dawn (RP-US). Listed roughly in the order of likelihood i will be playing them at any given time.

Hyacynthe: level 80 Undead Priest <Bloodmoon Chosen>
Coraxo: level 80 Blood Elf Mage <The White Oath>
Sobralia: level 79 Orc Rogue <Velvet Claw>
Lotuslily: level 73 Night Elf Hunter <Agency>
Jerolian: level 60 male Blood Elf Death Knight <The White Oath>
Siatris: level 43 Blood Elf Warlock <Velvet Claw>
Sabraea: level 31 Blood Elf Hunter <Velvet Claw>
Poisonflower: level 50 Tauren Druid <The White Oath>
Magalogosh: level 15 Orc Shaman <Velvet Claw>

All of my chars are female unless otherwise noted.

This entry will be updated periodically, and i'm going to put a link to it in my "links" list.

Last updated August 25, 2009

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