(no subject)
Jul. 7th, 2010 11:33 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
In light of Activision-Blizzard's RealIDFail, it's dawned on me that there is a sizable void.
There are lots of women who play games. There are no developers catering to them.
Gaming has been historically extremely male-centered. The stereotypical gamer is a teen boy in his parents' basement hunched over an XBox or a Nintendo. The stereotypical game designer is a man who, ten years ago, was that boy. Game designers target boys' and men's idea of fun. Game advertisers target the interests of boys and men. And, as RealIDFail demonstrates quite clearly, game developers have little interest in the specific concerns of women online, where those concerns differ from men's, or in the specific ways in which women use social networks differently from men.
I'm cherry-picking my examples here for emphasis, but as anyone in the wide world of woman-gamer blogging can tell you, dealing with misogyny -- as well as racism, homophobia, and transphobia -- in the gamer universe or in game advertising or content is an everyday thing.
So... why should we? Make that trade-off to play games we enjoy, I mean?
If there are any development studios with an anti-racist, anti-sexist, anti-'phobic perspective, I want to find out who and where they are. A very cursory google search does not reveal the names of any studios developing from this perspective.
If there aren't... I want to play a role in founding one. Anyone else interested?
There are lots of women who play games. There are no developers catering to them.
Gaming has been historically extremely male-centered. The stereotypical gamer is a teen boy in his parents' basement hunched over an XBox or a Nintendo. The stereotypical game designer is a man who, ten years ago, was that boy. Game designers target boys' and men's idea of fun. Game advertisers target the interests of boys and men. And, as RealIDFail demonstrates quite clearly, game developers have little interest in the specific concerns of women online, where those concerns differ from men's, or in the specific ways in which women use social networks differently from men.
I'm cherry-picking my examples here for emphasis, but as anyone in the wide world of woman-gamer blogging can tell you, dealing with misogyny -- as well as racism, homophobia, and transphobia -- in the gamer universe or in game advertising or content is an everyday thing.
So... why should we? Make that trade-off to play games we enjoy, I mean?
If there are any development studios with an anti-racist, anti-sexist, anti-'phobic perspective, I want to find out who and where they are. A very cursory google search does not reveal the names of any studios developing from this perspective.
If there aren't... I want to play a role in founding one. Anyone else interested?
no subject
Date: 2010-07-08 12:39 pm (UTC)no subject
Date: 2010-07-08 07:24 pm (UTC)no subject
Date: 2010-07-08 07:25 pm (UTC)no subject
Date: 2010-07-08 07:53 pm (UTC)I work 7 days a week, but they are short days, and my commuting time is less than 5 minutes. I know people who work 70 or 80 hours a week, and spend an additional 5-10 hours a week commuting. And they play on-line games.
I asked them why they told me, and I I still do not understand. Perhaps I just am wired differently than gamers. Fuck if I know.
no subject
Date: 2010-07-08 08:06 pm (UTC)no subject
Date: 2010-07-08 08:32 pm (UTC)Not saying kids are uncreative, but they lack control in their lives and they lack opportunity to be creative. Schooling can be creative, but not in my experience of schools.
I did not mean to imply that only uncreative people gravitate to game playing. I made a slap-dash comment. Not edited, not contemplated before posting. Sorry if my wording did not convey the intent of my comment.
no subject
Date: 2010-07-08 08:52 pm (UTC)As to a reason why *I* play so much, or have been - because different people have different reasons - well I always was a fan of the RPG style of games, but being a mother and working full time had difficulty getting involved in any of the tabletop style get togethers, which is largely comprised of younger, responsibility-free people who have disposable income for the books (or at least the GM does). Online gaming is cheaper than cable television and more engaging, and meant I could have many of the elements of RPGs, but on my own time table, when it was convenient for me. The social isolation and relative immobility I've experienced here in Boston encouraged me to choose online gaming as a main source of my recreational free time. Social/creative aspects of the game were very valuable to me, in fact, and often I would log on merely to talk/roleplay to people without actually "playing" the game at all. The creative and interactive aspects of the game led me to most of my creative writing endeavors over the last five years.
no subject
Date: 2010-07-08 09:37 pm (UTC)no subject
Date: 2010-07-08 09:42 pm (UTC)For a long time I played mainly female trolls in Wow. They are tall, oversexed, practice voodoo, and have Jamaican accents.
no subject
Date: 2010-07-09 09:53 am (UTC)Years ago, you suggested I might have Asperger's syndrome. You got me looking in that direction. No official diagnosis, but Asperger's sure seems to match many of my quirks.
I almost never use a question mark. I tend to ask questions by making statements. Instead of asking someone, "Are you OK?" I write "I hope you are doing OK."
I can see from this thread that I still have a ways to go in taming this quirk.
Let me think more about this. I'll getack to this thread in a day or two.