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Jul. 7th, 2010 11:33 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
In light of Activision-Blizzard's RealIDFail, it's dawned on me that there is a sizable void.
There are lots of women who play games. There are no developers catering to them.
Gaming has been historically extremely male-centered. The stereotypical gamer is a teen boy in his parents' basement hunched over an XBox or a Nintendo. The stereotypical game designer is a man who, ten years ago, was that boy. Game designers target boys' and men's idea of fun. Game advertisers target the interests of boys and men. And, as RealIDFail demonstrates quite clearly, game developers have little interest in the specific concerns of women online, where those concerns differ from men's, or in the specific ways in which women use social networks differently from men.
I'm cherry-picking my examples here for emphasis, but as anyone in the wide world of woman-gamer blogging can tell you, dealing with misogyny -- as well as racism, homophobia, and transphobia -- in the gamer universe or in game advertising or content is an everyday thing.
So... why should we? Make that trade-off to play games we enjoy, I mean?
If there are any development studios with an anti-racist, anti-sexist, anti-'phobic perspective, I want to find out who and where they are. A very cursory google search does not reveal the names of any studios developing from this perspective.
If there aren't... I want to play a role in founding one. Anyone else interested?
There are lots of women who play games. There are no developers catering to them.
Gaming has been historically extremely male-centered. The stereotypical gamer is a teen boy in his parents' basement hunched over an XBox or a Nintendo. The stereotypical game designer is a man who, ten years ago, was that boy. Game designers target boys' and men's idea of fun. Game advertisers target the interests of boys and men. And, as RealIDFail demonstrates quite clearly, game developers have little interest in the specific concerns of women online, where those concerns differ from men's, or in the specific ways in which women use social networks differently from men.
I'm cherry-picking my examples here for emphasis, but as anyone in the wide world of woman-gamer blogging can tell you, dealing with misogyny -- as well as racism, homophobia, and transphobia -- in the gamer universe or in game advertising or content is an everyday thing.
So... why should we? Make that trade-off to play games we enjoy, I mean?
If there are any development studios with an anti-racist, anti-sexist, anti-'phobic perspective, I want to find out who and where they are. A very cursory google search does not reveal the names of any studios developing from this perspective.
If there aren't... I want to play a role in founding one. Anyone else interested?
Re: RealID: JANE SIXPACK JENKINS
Date: 2010-07-08 02:19 pm (UTC)Re: RealID: JANE SIXPACK JENKINS
Date: 2010-07-08 11:23 am (UTC)Re: RealID: JANE SIXPACK JENKINS
Date: 2010-07-08 12:00 pm (UTC)* women
* transgender folk
* gay/lesbian/bisexual folk
* people whose names ID them as belonging to an ethnic minority
* people with unusual names
* famous people & celebrities
* people who work in law enforcement
* soldiers & military officers
* government employees
* people in the witness protection program
* professionals
* academics
* registered sex offenders
* minors (though I think minors aren't allowed to have an account in their name)
Re: RealID: JANE SIXPACK JENKINS
Date: 2010-07-08 12:43 pm (UTC)Re: RealID: JANE SIXPACK JENKINS
Date: 2010-07-08 01:43 pm (UTC)Re: RealID: JANE SIXPACK JENKINS
Date: 2010-07-08 01:45 pm (UTC)Re: RealID: JANE SIXPACK JENKINS
Date: 2010-07-08 01:49 pm (UTC)Yes. They also are unlikely to have experienced some of the pitfalls that come with blindly trusting people.
Our society is shifting, by degrees, to a state where privacy doesn't exist. Each change acclimatizes us just a little bit more to the post-privacy world. Some have been talking about the RealID controversy as an historic event. That could be overstating it, but they may be right: what happens this week could very well decide the future of privacy in online gaming, which in the last ten years has become very suddenly an iconic aspect of American society.
Interestingly, I've been reading that teenagers are not embracing Twitter. They may not be quite as eager as we think to live under continual scrutiny. We'll see.
And... oh yes, any endeavor I launch will NOT be a fucking Barbie doll makeup dress-up game.