sophiaserpentia: (Default)
sophiaserpentia ([personal profile] sophiaserpentia) wrote2010-07-07 11:33 pm

(no subject)

In light of Activision-Blizzard's RealIDFail, it's dawned on me that there is a sizable void.

There are lots of women who play games. There are no developers catering to them.

Gaming has been historically extremely male-centered. The stereotypical gamer is a teen boy in his parents' basement hunched over an XBox or a Nintendo. The stereotypical game designer is a man who, ten years ago, was that boy. Game designers target boys' and men's idea of fun. Game advertisers target the interests of boys and men. And, as RealIDFail demonstrates quite clearly, game developers have little interest in the specific concerns of women online, where those concerns differ from men's, or in the specific ways in which women use social networks differently from men.

I'm cherry-picking my examples here for emphasis, but as anyone in the wide world of woman-gamer blogging can tell you, dealing with misogyny -- as well as racism, homophobia, and transphobia -- in the gamer universe or in game advertising or content is an everyday thing.

So... why should we? Make that trade-off to play games we enjoy, I mean?

If there are any development studios with an anti-racist, anti-sexist, anti-'phobic perspective, I want to find out who and where they are. A very cursory google search does not reveal the names of any studios developing from this perspective.

If there aren't... I want to play a role in founding one. Anyone else interested?

[identity profile] alobar.livejournal.com 2010-07-08 03:45 am (UTC)(link)
I never figured out why anyone spends huge blocks of time playing on-line games, or spends money to do so (except maybe for teens who have no real outlet for adventure or creativity).

[identity profile] leafshimmer.livejournal.com 2010-07-08 03:50 am (UTC)(link)
Funny. To me the stereotypical gamer is a thirties-forties gay or straight-hipster-geek male who wears World of Warcraft t-shirts to the office and has a serious black hole going on around his home computer...

[identity profile] dovewing.livejournal.com 2010-07-08 03:51 am (UTC)(link)
Count me in. *waves*

[identity profile] sophiaserpentia.livejournal.com 2010-07-08 04:11 am (UTC)(link)
*shrugs* It's not for everyone.

[identity profile] sophiaserpentia.livejournal.com 2010-07-08 04:13 am (UTC)(link)
Hehehe. Sounds like the stereotype I described, just 15 years older. It may also vary by location and social circles...

[identity profile] sophiaserpentia.livejournal.com 2010-07-08 04:14 am (UTC)(link)
*waves*

[identity profile] ovary.livejournal.com 2010-07-08 04:41 am (UTC)(link)
For $12 a month, I get many more hours of entertainment from gaming than I would from seeing 1 crappy movie in the theater.

WIGI and some studios...

[identity profile] shava23.livejournal.com 2010-07-08 04:42 am (UTC)(link)
I would have to say my #1 studio for women-inclusive gaming would have to be Bioware, whose KOTOR and Mass Effect series have had awesome gender parity without making the women into guys (although, in Mass Effect, they're tough military women). Bioware's DragonAge had bi and I think gay characters in it, and they took the heat for it.

Close second would be Turbine, makers of LOTRO and DDO -- who although they won't commit it to print, have warned and banned people for using "that's so gay" as a derogatory, and don't allow *any* in game marriage relationships supported by the system, so they don't have to take heat (being a MA company) for having inclusive marriage.

But Blizzard is just like Facebook -- they are too big to fail, they don't have to care about privacy and so on. They probably think they are saving time for their community managers. Some of the changes to network access and the OpenID question show me that they aren't concerned about negative feedback.

Of course, there's our little indy studio, which is doing a very different sort of game, but as CEO I expect we'll be very open to whatever sort of gender issues.

There's also WIGI, Women in Games International, which is the professional organization for women in development and administrative and art and whatever other roles in the games industry. WIGI has been bringing a lot of these issues to the fore, but it's slow to change.

56% of online gamers are women, now, including all the folks playing Zynga and various casual games. It's no longer ok to paint things pink or make pretty outfits to make it a girl's game or a game that will appeal to women. People are incorporating mature kick-ass female role models into games, without them having to have Laura Croft's boobs, or dance like a night elf.

But there's a lot of inertia.

Because not everyone can be as cool as you and

[identity profile] sammhain.livejournal.com 2010-07-08 04:44 am (UTC)(link)
Because it's fun for them would be my guess.

[identity profile] alobar.livejournal.com 2010-07-08 05:06 am (UTC)(link)
I guess I just have more things to do than gamers.

[identity profile] theflamecrow.livejournal.com 2010-07-08 05:15 am (UTC)(link)
If I could somehow help out, just poke me. :3 I dunno what I could do besides concept doodles... Am sure I could learn more though.

[identity profile] ovary.livejournal.com 2010-07-08 05:22 am (UTC)(link)
I think I have a lot of things going on, and I think you underestimate people who also enjoy games.

[identity profile] fizzyland.livejournal.com 2010-07-08 05:29 am (UTC)(link)
This Realid thing is just atrocious and I don't think the corporate privateers at Activision will respond to anything short of mass-account cancellations. I know for people like me, it means that I never, ever post on their forums again once it comes in.

Re: WIGI and some studios...

[identity profile] fizzyland.livejournal.com 2010-07-08 05:33 am (UTC)(link)
And fantasy gaming in particular represents a genre which should be able to accommodate both goal-oriented content and things like character development.

[identity profile] alobar.livejournal.com 2010-07-08 06:19 am (UTC)(link)
It is not so much a matter of underestimation as it is a matter of my lack of comprehension.

[identity profile] sophiaserpentia.livejournal.com 2010-07-08 11:18 am (UTC)(link)
That's a big part of it: the cost per hour of entertainment is VERY low.

It's interactive in a way that movies or TV isn't.

[identity profile] sophiaserpentia.livejournal.com 2010-07-08 11:18 am (UTC)(link)
I might too, though for me there'd be the added condition that he'd have to be willing to stop gaming for sex.

[identity profile] sophiaserpentia.livejournal.com 2010-07-08 11:20 am (UTC)(link)
Well, if this gets off the ground there will be needs for people of many diverse skill sets and abilities and interests.

Honestly, I'm still just starting to acquire the skills myself. Though, now if I keep this goal in mind, it could shape the direction of which skills I go after.

[identity profile] theflamecrow.livejournal.com 2010-07-08 11:21 am (UTC)(link)
I totally wanna help somehow. XD I figure it'd be fun.

[identity profile] sophiaserpentia.livejournal.com 2010-07-08 11:22 am (UTC)(link)
Yes, this is an atrocious mess.

I've seen some hints that it could be sort of forced on them by new laws in South Korea requiring people to use their real names when posting to massive forums, and China requiring people to game under their real name.

But, yeah, if they thought they could write code aimed at those markets and then turn around and present it to Americans as some great new thing and be well-loved for it, they missed the mark.

Where A-B messed up on this is that we know, we *know*, this whole thing about using real names to discourage forum trolls is a total red herring. If they won't be upfront about the reasons why they're doing this, how can we trust that other currently-optional aspects of RealID will always remain optional?

Re: RealID: JANE SIXPACK JENKINS

[identity profile] theflamecrow.livejournal.com 2010-07-08 11:23 am (UTC)(link)
Roommate forgot trans people...

Re: RealID: JANE SIXPACK JENKINS

[identity profile] sophiaserpentia.livejournal.com 2010-07-08 12:00 pm (UTC)(link)
The semi-comprehensive list I assembled yesterday of people largely affected by this was:
* women
* transgender folk
* gay/lesbian/bisexual folk
* people whose names ID them as belonging to an ethnic minority
* people with unusual names
* famous people & celebrities
* people who work in law enforcement
* soldiers & military officers
* government employees
* people in the witness protection program
* professionals
* academics
* registered sex offenders
* minors (though I think minors aren't allowed to have an account in their name)

[identity profile] azaz-al.livejournal.com 2010-07-08 12:39 pm (UTC)(link)
Because we're all uncreative blobs without a shred of the cool spirituality or all the neat, busy making things you have to do. We should bow before your awesomeness, and feel ashamed.

Re: RealID: JANE SIXPACK JENKINS

[identity profile] azaz-al.livejournal.com 2010-07-08 12:43 pm (UTC)(link)
Our son's account is in his name. Whether it originally was, or I changed it at some point to make it more his, I don't know - but at any rate, one cannot now change the name on one's account without sending in two scanned forms of legal ID showing a legal name change. I suppose this means if it never was your legal name in the first place, you can NEVER change your name. I don't know of any online service aside from Facebook that is so insistent that your real, legal name be used (and I don't even have my legal name on Facebook - I suppose they would permaban me if they found out and I'm considering closing my account there at this point anyway for multiple reasons) - but if all this about a Blizz-Facebook merger is true, it makes sense. Trouble is, people are angry over the Facebook issues too. Somewhere yesterday I saw a graph of the big change in deleted facebook pages over the last week among certain demographics - let me see if I can find that again.

[identity profile] akycha.livejournal.com 2010-07-08 01:00 pm (UTC)(link)
I'm actually part of a small group of women who work in the game industry -- mostly writing and editing -- and we have been considering putting together a company to try to break into game concepts which are geared towards a larger audience. (The problem is that this is a second job for all of us, and we all have to concentrate on the primary job in order to eat and pay rent.)

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