sophiaserpentia: (Default)
sophiaserpentia ([personal profile] sophiaserpentia) wrote2010-07-07 11:33 pm

(no subject)

In light of Activision-Blizzard's RealIDFail, it's dawned on me that there is a sizable void.

There are lots of women who play games. There are no developers catering to them.

Gaming has been historically extremely male-centered. The stereotypical gamer is a teen boy in his parents' basement hunched over an XBox or a Nintendo. The stereotypical game designer is a man who, ten years ago, was that boy. Game designers target boys' and men's idea of fun. Game advertisers target the interests of boys and men. And, as RealIDFail demonstrates quite clearly, game developers have little interest in the specific concerns of women online, where those concerns differ from men's, or in the specific ways in which women use social networks differently from men.

I'm cherry-picking my examples here for emphasis, but as anyone in the wide world of woman-gamer blogging can tell you, dealing with misogyny -- as well as racism, homophobia, and transphobia -- in the gamer universe or in game advertising or content is an everyday thing.

So... why should we? Make that trade-off to play games we enjoy, I mean?

If there are any development studios with an anti-racist, anti-sexist, anti-'phobic perspective, I want to find out who and where they are. A very cursory google search does not reveal the names of any studios developing from this perspective.

If there aren't... I want to play a role in founding one. Anyone else interested?

[identity profile] alobar.livejournal.com 2010-07-08 03:45 am (UTC)(link)
I never figured out why anyone spends huge blocks of time playing on-line games, or spends money to do so (except maybe for teens who have no real outlet for adventure or creativity).

[identity profile] leafshimmer.livejournal.com 2010-07-08 03:50 am (UTC)(link)
Funny. To me the stereotypical gamer is a thirties-forties gay or straight-hipster-geek male who wears World of Warcraft t-shirts to the office and has a serious black hole going on around his home computer...

[identity profile] dovewing.livejournal.com 2010-07-08 03:51 am (UTC)(link)
Count me in. *waves*

WIGI and some studios...

[identity profile] shava23.livejournal.com 2010-07-08 04:42 am (UTC)(link)
I would have to say my #1 studio for women-inclusive gaming would have to be Bioware, whose KOTOR and Mass Effect series have had awesome gender parity without making the women into guys (although, in Mass Effect, they're tough military women). Bioware's DragonAge had bi and I think gay characters in it, and they took the heat for it.

Close second would be Turbine, makers of LOTRO and DDO -- who although they won't commit it to print, have warned and banned people for using "that's so gay" as a derogatory, and don't allow *any* in game marriage relationships supported by the system, so they don't have to take heat (being a MA company) for having inclusive marriage.

But Blizzard is just like Facebook -- they are too big to fail, they don't have to care about privacy and so on. They probably think they are saving time for their community managers. Some of the changes to network access and the OpenID question show me that they aren't concerned about negative feedback.

Of course, there's our little indy studio, which is doing a very different sort of game, but as CEO I expect we'll be very open to whatever sort of gender issues.

There's also WIGI, Women in Games International, which is the professional organization for women in development and administrative and art and whatever other roles in the games industry. WIGI has been bringing a lot of these issues to the fore, but it's slow to change.

56% of online gamers are women, now, including all the folks playing Zynga and various casual games. It's no longer ok to paint things pink or make pretty outfits to make it a girl's game or a game that will appeal to women. People are incorporating mature kick-ass female role models into games, without them having to have Laura Croft's boobs, or dance like a night elf.

But there's a lot of inertia.

[identity profile] theflamecrow.livejournal.com 2010-07-08 05:15 am (UTC)(link)
If I could somehow help out, just poke me. :3 I dunno what I could do besides concept doodles... Am sure I could learn more though.

[identity profile] fizzyland.livejournal.com 2010-07-08 05:29 am (UTC)(link)
This Realid thing is just atrocious and I don't think the corporate privateers at Activision will respond to anything short of mass-account cancellations. I know for people like me, it means that I never, ever post on their forums again once it comes in.
(deleted comment) (Show 7 comments)

[identity profile] akycha.livejournal.com 2010-07-08 01:00 pm (UTC)(link)
I'm actually part of a small group of women who work in the game industry -- mostly writing and editing -- and we have been considering putting together a company to try to break into game concepts which are geared towards a larger audience. (The problem is that this is a second job for all of us, and we all have to concentrate on the primary job in order to eat and pay rent.)

[identity profile] tori-vixen.livejournal.com 2010-07-08 02:08 pm (UTC)(link)
Sign me up.

[identity profile] akaiyume.livejournal.com 2010-07-08 08:05 pm (UTC)(link)
I currently have time. And willingness. Not sure what I can do.

Perhaps childling conscription. He has actually done some volunteer labor for a small mmo game that he was into for a while.